# DYLOS animation player offset

**URL:** <https://forum.obsidiancontrol.com/t/dylos-animation-player-offset/6920>\
**Category:** Suggestions\
**Created:** [October 23, 2021, 4:37am UTC](https://forum.obsidiancontrol.com/t/dylos-animation-player-offset/6920 "2021-10-23T04:37:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![hex](https://forum.obsidiancontrol.com/letter_avatar_proxy/v4/letter/h/c2a13f/32.png) [@hex](https://forum.obsidiancontrol.com/u/hex)\
**Post date:** [October 23, 2021, 4:37am UTC](https://forum.obsidiancontrol.com/t/dylos-animation-player-offset/6920/1 "2021-10-23T04:37:53Z")

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I’m using a monochrome animation to map parameters of fixtures and would like to have more fine-grained control of the “Playhead Offset” parameter. Currently you can specify a percentage between 0 and 100, but to me this only makes sense for the playback modes like Loop and Bounce. If we use the Beat playback mode (which imo should have a way to use the global BPM but that’s another story), I think it would make more sense if we could specify playhead offset using a number of frames.
