So I am merging 2 sources of RGB data into MSD, and I get a flickering between the 2 sources when they are both actively sending data. I am sending from M2PC 64 universes total, including moving lights on 64, and 63 overlapping universes of RGB only (no moving lights) from another source.
It works well with the actual hardware because of the built-in merger in the cards. The output does what I want it to do in real life.
Is there a workaround to this? Its not really a huge deal, but I am curious. Thanks