DYLOS animation player offset

I’m using a monochrome animation to map parameters of fixtures and would like to have more fine-grained control of the “Playhead Offset” parameter. Currently you can specify a percentage between 0 and 100, but to me this only makes sense for the playback modes like Loop and Bounce. If we use the Beat playback mode (which imo should have a way to use the global BPM but that’s another story), I think it would make more sense if we could specify playhead offset using a number of frames.