Enhanced effects engine

If effects can be created that use a number of presets as steps, as implemented in DYLOS, it will free the user from the task of creating a Chase consisting of a huge number of cues.

With the rise of equipment that can be controlled per pixel, it is essential for both effects engines and DYLOS to support BPM and tap tempo.

This is similar concept as KEY frames in Avo consoles.
Also there is a need to adjust curves, and timing between the key frames.
It is a very good idea to have that kind of effect engine possibilities.

BPM control and speed groups with speed masters - this I would love too.