Hi
I’m currenty programming for a production of Cinderella in a couple of weeks. It’s a kids show, with 2 teams where the scenese are the same with both teams, but the dances are different for each team. To cope with this I have a main show cuelist, and the dances for each team in their own timecode cuelists intended to be cued by QLab playing the tracks. The intention is that the main cuelist remains active, and the dance cuelists then override with their own cues until they release at the end and return to the main cuelist.
I had a weird issue whereby I started with the base state from the main cuelist, made the changes I wanted for the start of the dance, and saved the cue, adding mode cues as necessary with the changes for the rest of the dance.
When running the dance cuelist over the top of the base main cuelist cue, for some reason several fixtures start pulsing intensity. selecting one of the fixtures, I can see the intensity changing like the effects generator is running, yet nothing is programmed, loading intensity and looking at the intensity FX, it show stop and still, but clicking either stops that fixture pulsing, or sometimes just loading intensity. I can update the cue, or merge save, and all good, until i run the cuelists again, and it does it again.
I appear to have solved it by creating a block cue as a copy of the main cuelist state at the start of the dance cuelist, but I don’t think it should be necessary to do that.
I’m running 1271.
Is this expected behaviour?